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1. [Suggestion] Dropsuit HP Modules adjustements - in Feedback/Requests [original thread]
One of the issues currently plaguing Dust is dropsuits being used in ways they weren't intended, while this itself is not a problem, the fact of the matter is a dropsuit should follow its intended role. A Scout tanked out with more health total th...
- by Jakar Umbra - at 2014.04.01 11:26:00
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2. Heavy weapon Idea+ specs - in Feedback/Requests [original thread]
Finally got around to reading this Gawen. It's well thought out and elaborate. The stats you do have, I recommend putting in a table at the end of each weapon's section so that people would be able to see it more simplified. As you know I'm not ...
- by Jakar Umbra - at 2014.03.05 17:00:00
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3. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1. The Research Facility is complex in a way installations should be complex. Defined pathways, multi-layered combat, a decent combination of close quarters and medium range combat. It's lack of room for vehicles is a plus in such a way that the f...
- by Jakar Umbra - at 2013.10.23 04:10:00
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4. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
Before it's all over armour and shields will be the same, or rather shields>armour even more simply because it'll be able to do what armour does and regen itself. Shield tanks, even the HAV, skirmish and Armour tanks brawl. Armour tanks are sup...
- by Jakar Umbra - at 2013.07.09 12:24:00
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5. [Suggestion] Dropsuit Specific Modules - in Feedback/Requests [original thread]
With the existence of the balancing issue in terms of dropsuits, I pondered recently that there are many adjustments that could be made to the suits and their bonuses that could help resolve this. However out of this an idea occurred and I have no...
- by Jakar Umbra - at 2013.06.12 02:55:00
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6. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Wow, I come back to find four pages of solid discussion. Good to know my friend and I aren't the only people who want more out of piloting in this game. Here's a bump in the hopes more people get in on the conversation. Also, looking back at my ...
- by Jakar Umbra - at 2013.04.20 03:04:00
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7. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Ulysses Knapse wrote: This doesn't sound right. It sounds less like New Eden and more like something I don't recognize. Perhaps you could elaborate on this, as I'm not quite sure what you mean. I'm new to New Eden myself, but what I understa...
- by Jakar Umbra - at 2013.04.10 21:51:00
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8. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
What if for earlier levels you have aircraft that can be specced in a multitude of ways according to what you put on it, but as you get higher and spec along certain paths you can use aircraft more suited to specific roles and therefore would be m...
- by Jakar Umbra - at 2013.04.10 17:18:00
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9. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Finally are a few other miscellaneous things. Aerial Equipment: Extinguisher: There have been times when I have been shot down and burning, only to rep back up and still crash. This will help mediate some of this issue as it will put out the f...
- by Jakar Umbra - at 2013.04.08 14:00:00
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10. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
A friend of mine and I enjoy flying dropships in this game and we often talk about ideas for various aerial vehicles. I did a search on the forums and while I found ideas for dropships, I did not find anything for ideas of entire classes of aerial...
- by Jakar Umbra - at 2013.04.08 13:52:00
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